Informatics Engineering
DESIGN AND MULTIMEDIA AUTHORING
Description
Theory
2
Theory/Practice
1
Laboratory
2
Instructors
Paula Escudeiro
Contents
1. Multimedia Design (8 weeks - theoretical - 1 ECTs 30%)
1.1. Development approaches based on systematic methodologies
1.1. Stages of project lifecycle
1.2. Defining the problem, including the mission, technology, communication, user requirements (including special needs) and related issues
1.3. Conceptualizing the process of authoring
1.4. Team management and development resources
1.5. Development and prototyping
1.6. Production and test
2. Multimedia applications to specific areas (7 weeks - theoretical - 3 ECTs 20%)
2.1. Education
2.2. Medicine
2.3. Collaboration
2.4. Communication
2.5. Games
2.6. Other
3. Design and authoring of multimedia-based systems (13 weeks - practice - 3,5 ECTs 50%)
3.1. Authoring tools
3.2. Examples and exercises
Learning Outcomes
The course unit of Design and Multimedia Authoring is focused on the multimedia project using the most common methodologies and technologies. The course includes requirements analysis and management, presentation of examples related to specific multimedia areas, quality assurance and testing.
The following skills and competences are expected from students: Analysis and design, programming and testing, video and audio processing. Agile methodologies for software development.
At the end of the course, students will be able to:
CO1. Apply the principles and steps of multimedia design methodologies (Bloom level 4)
CO2. Analyze and understand the specific requirements of design and multimedia authoring (Bloom level 5)
CO3. Apply a project methodology in multimedia design and development of collaborative or individual projects. (Bloom level 6)
CO4. Create elements from various media. (Bloom level 4)
CO5. Evaluate and apply effectively authoring tools and multimedia design suitable for a particular project. (Bloom level 5)