Informatics Engineering
GAME DESIGN AND DEVELOPMENT
Description
Theory
1
Theory/Practice
1
Laboratory
3
Instructors
Carlos Vaz de Carvalho
Contents
P1. Games and Digital Games: Culture, Concepts, and Theories (15%)
- Game and play
- Digital games
- Types of games
- Game analysis
P2. Game Design (35%)
- Game concept
- Game mechanics
- Story and lore
- Prototyping and playtesting
- UX for games
- Advanced technical game concepts: DDA, PCG, AI, multiplayer synchronization, etc.
P3. Game Development (45%)
- Game development technologies
- Game engines
- Interface and object handling
- Light and camera definitions
- Scripting
- Modeling and animation of elements
- Physics of rigid bodies
- Interaction control
- GUI (Graphical User Interface)
- Audio
- Multiplayer systems
- AI for games
- Monetization
P4. Research and Development of Serious Games (5%)
- Research lines
- Research groups, conferences, and publications
Learning Outcomes
This course provides the concepts and practice necessary to understand, analyse, design, develop, test and evaluate games.
In the end students will be able to:
CO1. Understand and implement concepts, methods and processes for game idealization, design and development (Bloom Level 3)
CO2. Select, use and evaluate specific environments and tools for game development (Level 5)
CO3. Conceive, design, implement, test, evaluate and distribute a game (Level 6)
CO4. Evaluate the acquired knowledge and learned processes in an R&D perspective (Level 5)