Informatics Engineering
GRAPHICAL SYSTEMS
Description
Theory
1
Theory/Practice
1
Laboratory
3
Instructors
Filipe de Faria Pacheco
Contents
CP1 - 3D Modeling (50%)
1 - Introduction
2 - Modeling
3 - Texture Mapping
4 - Modifiers
5 - Normals and Maps
6 - Animation
7 - Rendering
8 - Work Presentation
CP2 - Illumination and Image Synthesis (50%)
1 - Introduction
2 - Local and global illumination
3 - Ray Casting and Ray Tracing
4 - Ray/Object Intersection
5 - Acceleration Techniques
6 - Distributed Ray Tracing
7 - Radiosity
8 - Work Presentation
Learning Outcomes
At the end of the course unit students should be able to address and solve problems in which the use of 3D graphics systems is a fundamental requisite, in particular:
CO1 - Explain concepts related to 3D graphics systems, photorealistic rendering, 3D modelling and the necessary knowledge to develop advanced interactive 3D graphics systems (Bloom level 4);
CO2 - Analyze/evaluate advanced solutions for the optimization of photorealistic rendering systems and software capabilities for modelling and photorealistic rendering (BL 5);
CO3 - Create advanced interactive 3D graphics systems (BL 6);
CO4 - Apply standard 3D graphics development tools (BL 4)