Informatics Engineering
MULTIMEDIA TECHNOLOGIES
Description
Theory
2
Theory/Practice
1
Laboratory
2
Instructors
Filipe de Faria Pacheco
Contents
P1. Introduction (5%)
- Multimedia Systems;
- Digital Multimedia;
P2. Concepts (20%)
- Multimedia Documents;
- Coding and Compression;
- Voice/Audio;
- MIDI;
- Text;
- Graphics:
- Human Vision;
- Images;
- Video.
P3. Technologies (25%)
- Home Cinema;
- Digital Cinema;
- Digital Photography
- Digital Rights Management;
- Game Consoles;
- Alternative Displays
P4. Applications HTML5/JavaScript (50%)
- Creating Graphics and Animations
- MAPA Awards
- Programming Multimedia Applications
Learning Outcomes
At the end of the course students will be able to understand the concepts of multimedia, describe and illustrate the technologies and design support multimedia applications.
Students will still be able to master the basic techniques for making these applications efficient, friendly and informative.
By the end of this course the student should be able to:
CO1 - Create Integrated Multimedia Solutions. including Web and HTML5/JavaScript (Bloom level: 6)
CO2 - Use Design and Animation Tools (BL 3)
CO3 - Use information sources available for further technical alternatives and solutions to specific problems (BL 3)
CO4 - Examine a system in a holistic way: media as a way for effective interaction with individuals and society (BL 4)
CO5 - Apply multimedia tools in the contemporary world, considering legal, political and social issues (BL 3)